Devlog
- February 03, 2018 by Alex Bair Games#screenshotsaturdayIn the future, claw cranes will be stocked by robots and be easier to win. Happy #screenshotsaturday!... Continue reading
- December 22, 2017 by Alex Bair Games#coloring sheets, #art, #fun, #holidaysLooking for some fun for the holidays? Break out the crayons and enjoy these RoboVDino coloring sheets! Link!... Continue reading
- November 28, 2017 by Alex Bair Games#boothcraft, #PRGE, #Portland Retro Gaming Expo, #coop, #co-op, #local coop, #local co-opLast month, RoboVDino got a demo at the Portland Retro Gaming Expo. PRGE does have a focus on retro games, but there are always a dozen-ish indie developers showing off their wares at the expo each ye... Continue reading
- November 15, 2017 by Alex Bair Games#coop, #local coop, #QA, #gamepads, #controllers, #inventory, #new featuresAmong the features requested by players at the Portland Retro Gaming Expo (write-up coming soon!), coop had to have been the most common. So, I built it into RoboVDino! The current build to beta teste... Continue reading
- October 15, 2017 by Alex Bair Games#Portland Retro Gaming Expo, #PRGE, #Demo, #aim-assistThis batch of builds should reflect the demo I'll have at PRGE. Changes include: Added a tutorial to the first level to help orient new players Added a way to disable aim assist (it is on a per-level... Continue reading